The Transient Designer offers a completely new technology for level-independent shaping of the dynamic response of a sound: For the first time it is possible to control the attack and sustain of a signal in a very simple way!
Unlike other dynamic devices, the processing is not goverened by the signal level but rather by its dynamic characteristics, so all signals (loud and soft) are processed equally.
In nearly every aspect the Transient Designer is different from conventional dynamic processors such as compressors/limiters. Of course you don't need to know how the Transient Designer works in order to be able to use it effectively, but if you're at all curious as to what goes on inside the box, read this section while referring to the diagrams.
Only one pair of controls per channe lallows you to emphasize or smooth the attack and extend or shorten the sustain of a sound event. For the first time it is possible to shape the dynamic path of a signal as you want, as if for example you were changing the microphone distance and position after the recording has been made.
With no effort you can shorten or lengthen the attack of all kinds of percussive signals, such as the bass drum, snares, toms, congas etc. to give them more kick, or to flatten the signals. It’s almost like being able to change the amount of drum damping after the recording. The same applies to virtually any other signal: Amplify or reduce the picking sound of an acoustic guitar, hold the sound of the strings longer, reduce the reverbtime of a choir, compress solo vocals, increase intelligibility, actuate the piano pedal “electronically”, turn down the slapbass a notch or give it even more attack, etc.
Drums & Percussions
Choirs & Backings
Keyboards, Samples & Drum-Machines
Movie Post Pro